No Drama Koala
No Drama KoalaMaths Games & Resources
DECIMON · Arrow keys / WASD to move · P = pause
EAT VALUES
EQUAL TO
0.5
First 2 waves: green = correct, red = decoy · Wave 3+: no hints — recognise the equivalents yourself
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How to use this in the classroom

Decimon is the decimal-equivalence cousin of Fracman. Same Pac-Man maze, but the pellets show decimals — students eat only the values equivalent to the target decimal (0.5, 0.50, 0.500 all match; 0.05 doesn't). Especially good for the decimal place-value misconceptions that hit Year 4–5 hard.

Place-value trap surfacer

Pair students at a single device and ask them to talk through each pellet decision out loud before eating. Surfaces the classic 0.5 vs 0.05 trap that worksheets often hide because students can solve it on paper but not at speed.

Decimal-fluency station

20 minutes per group. Strong for the period between introducing decimal notation and decimal operations — bridges the recognition gap that often blocks the operations later.

Sub-friendly

Strong sub-plan option because the game self-validates. Leave instructions on the board with the link.

What it builds

Decimal place-value fluency. The arcade format builds the gut sense for 'is this the same value?' that decimal operations rely on — without it, students learn the procedures for adding decimals but make place-value errors when the numbers look unfamiliar.

Common misconceptions it surfaces

Differentiation

Pairs well with