No Drama Koala
No Drama KoalaMaths Games & Resources
PERCENTMAN · Arrow keys / WASD to move · P = pause
EAT VALUES
EQUAL TO
50%
First 2 waves: green = correct, red = decoy · Wave 3+: no hints — recognise the equivalents yourself
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How to use this in the classroom

Percentman extends the Fracman/Decimon family to percentages and FDP conversion. The maze contains a mix of fractions, decimals, and percentages — students eat only the values equivalent to the target. The cross-representation aspect makes this the strongest game in the trio for Year 5–6 students preparing for FDP conversion tests.

FDP conversion drill (disguised)

Every pellet eaten is a conversion done correctly. Run as a station rotation in a percentages unit — 15 minutes will give students 50+ conversion reps with engagement nobody would maintain on a worksheet.

Assessment-prep tool

Especially useful before standardised tests where FDP conversion is a frequent topic. Students play repeatedly without fatigue.

Talk-aloud pairs

Pair students at one device — one drives, one explains why each pellet is or isn't equivalent. The verbalisation builds the explanatory skill that exams test.

What it builds

Cross-representation FDP fluency. Students who know 50% = 0.5 = 1/2 separately often can't see them as the SAME quantity in a mixed list. The maze format forces that integration — every decision requires picking out the equivalent regardless of which form it's written in.

Common misconceptions it surfaces

Differentiation

Pairs well with