No Drama Koala
No Drama KoalaMaths Games & Resources
FRACMAN · Arrow keys / WASD to move · P = pause
EAT FRACTIONS
EQUAL TO
1
2
First 2 waves: green = correct, red = decoy · Wave 3+: no hints — recognise the equivalents yourself
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How to use this in the classroom

Fracman is Pac-Man for equivalent fractions. The target fraction shows at the top; the maze contains pellets labelled with fractions. Eat only the equivalents — eat a non-equivalent and Fracman loses points or a life. Ghosts chase you, power pellets freeze them, the maze gets harder each wave.

Whole-class engagement break

Project the game and rotate students at the controls every 30 seconds. The whole class is watching, calling out which pellets are equivalent. Turns into shared fluency practice with the ghost-chase pressure keeping attention high.

Independent fluency station

Run as a 15-20 minute rotation in a fractions block. Year 4–6 students will happily play multiple rounds where they would resist a worksheet of the same equivalence reps.

Reward for finished work

Strong incentive for students to complete the main lesson quickly — 'finish your work and you can play Fracman'. The maths content of the reward keeps the time on task.

What it builds

Equivalent fraction recognition embedded in a high-stakes attention task. Kids have to identify equivalents while also dodging ghosts, planning maze routes, and managing power pellets. That cognitive load is what builds REAL fluency — the kind that survives when fractions show up inside a multi-step word problem.

Common misconceptions it surfaces

Differentiation

Pairs well with