π΄Percentman LIVE
Live multiplayer percentages score-attack
Percent-themed Fracman variant β target is a percentage, pellets are equivalent values across %, decimal, fraction. Practises FDP conversions under live pressure.
- β’Percentage target β eat values equivalent to it
- β’FDP conversion practice (50% = 0.5 = 1/2)
- β’First to 25 equivalents wins
Host a live game
Sets the round timer. Choose what fits your lesson block.
You'll get a 6-letter code to share. Students join from any device β phone, iPad, laptop β no app or login needed.
Already got a code?
Type it here β works for any of the live games.
How this works as a classroom game
Percentman LIVE extends the Fracman / Decimon multiplayer maze to FDP conversion. Students see a target percentage and eat any pellet showing an equivalent value β across percent, decimal, fraction. The cross-representation format is the strongest case for a multiplayer maths game in Year 5β6 β every pellet is a real FDP conversion under pressure.
Set-up (60 seconds)
Teacher picks a target percentage (50%, 25%, 10%, etc.) via the wave selector, creates a room, shares the code. Up to 40 students join.
Cross-form gameplay
The maze contains a mix of pellets: '25%', '0.25', '1/4', '2/8'. Students eat ALL equivalents regardless of form. Wrong-form pellets ('25', '0.025', '2.5%') deduct points. Direct training for FDP conversion fluency.
Tournament finals
End the session with a 'champion round' on a harder wave β surfaces the actual strongest student under the hardest cross-form pressure. Great for term-end consolidation lessons.
Curriculum alignment
FDP conversion fluency, which is one of the most assessed and least-taught-well topics in Year 5β6. Aligned to AC v9 (AC9M5N02, AC9M6N01) and US Common Core 6.RP.A.3.C. Especially valuable in the pre-NAPLAN / pre-test windows.
Student experience
Same maze engagement, harder content. Year 6 students who'd otherwise dismiss 'percentage practice' as boring will play multiple rounds. The cross-form challenge forces real understanding rather than form-specific memorisation.
How it compares to Blooket and Kahoot
Specifically targets the FDP conversion deficit that general quiz platforms can't drill effectively. Blooket and Kahoot can quiz on '25% = 1/4' but they can't deliver the SAME concept in 50 variations across 5 minutes in a way that builds cross-form recognition speed.
Pairs well with
- Percentman (solo) β single-player version
- FDP Converter β drill format for explicit conversion practice
- All FDP games β the full FDP library