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🏁 LIVE Multiplayer

🟑Fracman LIVE

Live multiplayer fractions score-attack

Pac-Man-style maze where pellets are fractions. Eat only the values equivalent to the target (1/2 = 2/4 = 3/6). First to N equivalents wins. Same shared race-track + SPACE-to-zap as Skip Sprint.

Equivalent fractions
  • β€’Eat green pellets, avoid red
  • β€’Pellets reload β€” race to 25 equivalents
  • β€’Power pellets stun the ghosts (briefly)
  • β€’Live ghost cars + SPACE-to-zap the leader
Controls: Arrows / WASD Β· SPACE to zap

Host a live game

Sets the round timer. Choose what fits your lesson block.

You'll get a 6-letter code to share. Students join from any device β€” phone, iPad, laptop β€” no app or login needed.

Already got a code?

Type it here β€” works for any of the live games.

How this works as a classroom game

Fracman LIVE is the multiplayer version of the equivalent-fractions Pac-Man arcade. Each student plays their own copy of the maze simultaneously, eating only fractions equivalent to the target β€” and the class race-track shows everyone's relative progress on the projector. Game ends on a shared timer; highest score wins.

Set-up (60 seconds)

Teacher picks a wave (Wave 1 = halves, Wave 3 = quarters, Wave 4 = two-thirds, etc.), creates a room, shares the code. Up to 40 students join from any device.

Game format

Each student has their own Pac-Man maze. Eat green (equivalent) pellets, avoid red (decoy) ones, dodge the ghosts. The maze refills as students clear it. After 5 minutes the game ends and the projector shows the final scoreboard.

Sabotage and risk pickups

Power-ups and sabotage items create class-wide drama. A student can slow another student's ghosts, steal points, or fog their maze. Risk pickups offer big points at the cost of faster ghosts. Keeps the strongest student from running away with the win.

Curriculum alignment

Equivalent fractions fluency under classroom pressure. Aligned to AC v9 fraction standards Year 4–6 (AC9M4N02, AC9M5N02, AC9M6N01) and US Common Core 4.NF.A.1, 5.NF.A.1. The wave system targets specific fraction families so a Year 4 teacher can run a 'halves and quarters' session, a Year 6 teacher can run 'sixths and eighths'.

Student experience

Same Pac-Man mechanic kids know, with fractions baked into the pellets. The maze format means every screen update reinforces equivalence. Sabotage adds genuine social dynamics β€” kids cheer when their classmate's ghosts speed up. 5-minute sessions hit the engagement sweet spot.

How it compares to Blooket and Kahoot

More mathematically deep than Blooket's general game modes. Every action in Fracman LIVE is fraction equivalence β€” there's no decorative content, no question-and-wait cycles. Students get 100+ equivalence decisions per 5-minute round, vs. ~10-15 in a Kahoot quiz. Built specifically for the equivalence skill rather than retrofitted onto generic templates.

Pairs well with