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๐Ÿ LIVE Multiplayer

๐ŸŽ๏ธSkip Sprint LIVE

Live multiplayer times-tables race

Steer your kart between three lanes, grab the next multiple in the times-table, dodge obstacles, throttle for points. See every other kid's kart on a shared race-track. Press SPACE to zap the player directly ahead of you.

Times tables (ร—2 to ร—12) and multiples
  • โ€ขPick a times table (ร—2 to ร—12)
  • โ€ขRace to the chart cap (50 multiples for ร—2, 12 for ร—12)
  • โ€ขGhost cars of every other player on the right edge
  • โ€ขSPACE zaps the player directly ahead โ€” 1.5s brake clamp
Controls: Arrows / WASD ยท SPACE to zap ยท โ†‘/โ†“ throttle

Host a live race

Sets the round timer. Choose what fits your lesson block.

You'll get a 6-letter code to share. Students join from any device โ€” phone, iPad, laptop โ€” no app or login needed.

Already got a code?

Type it here โ€” works for any of the live games.

How this works as a classroom game

Skip Sprint LIVE turns times-tables practice into a multiplayer kart race. Up to 40 students join a hosted room from any device โ€” phone, iPad, laptop โ€” and race in parallel through the multiples of a chosen times table. The class watches the race-track on the projector; each student steers their own kart on their device.

Set-up (60 seconds)

Teacher picks a times table (ร—2 through ร—12), creates a room, shares the 6-letter code. Students enter the code on any device and pick a name. No login, no app โ€” just go to the URL.

Race format

All students race simultaneously. Each correct multiple moves their kart forward; wrong multiples lose ground. The shared race-track shown on the projector means every kid can see where they sit vs. the class without seeing individual scores publicly.

Live engagement

SPACE zaps the player directly ahead โ€” a 1.5-second brake clamp on the leader. Stops the same kid winning every race; keeps every student engaged because anyone can catch up.

Curriculum alignment

Times-tables fluency under social pressure. The multiplayer format means students try harder than they would in a worksheet โ€” peer visibility creates real engagement. Aligns to AC v9 multiplication standards Year 2โ€“6 (AC9M2N04, AC9M3N04, AC9M4N05, AC9M5N03) and US Common Core 3.OA.C.7, 4.NBT.B.5.

Student experience

Kids describe it as 'actually fun maths' โ€” the rare combination of a real game (responsive controls, smooth animation, competitive stakes) with real practice (every action is a multiplication fact). Top-down race view, kart customisation by class colour, live leaderboard. Sessions typically run 5-10 minutes per race.

How it compares to Blooket and Kahoot

Built for the maths-classroom case Blooket and Kahoot don't quite hit: a single tightly-scoped maths concept (one times table per race) with continuous gameplay rather than question-then-wait-then-question. The kart mechanic gives students agency between questions โ€” they're driving, dodging, picking moments to zap โ€” instead of staring at a leaderboard waiting for the next prompt.

Pairs well with